

I should also mention that Drake is undead, hence the white eyes and grey skin, although he looks that way even before he dies and in a flashback to before he even got the power to live on past death, which couldn’t have been that hard to correct and ultimately has to come from laziness on the part of the programmers ( Problem #7). Throughout the game, no matter what happens, he will keep the same vacant, open-mouthed expression on his face, whether he’s sad, mad, or happy ( Problem #6).Ĭlearly, this is Drake utterly devastated that his clan has just been decimated and their sacred artifact was stolen, right? Drake does, admittedly, close that mouth sometimes, but his expression is usually that same goldfish stare, as if someone had placed a tiki mask on a person’s neck and hoped no one would notice. However, Drake is hard lines and his face is as rigid as stone.
#Drake of the 99 dragons rating series
Drake has the hard lines of a Batman: The Animated Series character, and if the game had been trying to ape that style, it does so pretty decently, although surprisingly the Batman: The Animated Series game for Xbox (where you fight a Chinese enemy even!) goes for less angular and more detailed models than this game.

Everything beyond that only serves to tear him down and make him less interesting than his already cliche appearance. He wears a trenchcoat and holds two guns, and that’s really all you need for such a formula. Drake has, I suppose, the design of a badass. Drake is so generically edgy its painful, and even people who like characters like Reaper from Overwatch or the main character of Hatred might be turned off by Drake, partly because those two at least do and say things to earn it. Our central character, Drake (who I constantly want to call Jake, perhaps due to some memory of American Dragon Jake Long) is pretty much meant to be the thing that draws you into this game. We shan’t dawdle too much on the extraneous factors though, as Drake brings more than enough problems with the game itself. Unsurprisingly, making the linchpin of your franchise a game you rush out the door meant the Drake of the 99 Dragons brand never took off, even though they did release a single comic ( Problem #4), which has art that even uses proper shading rather than aping the cel-shaded aesthetic the game uses to be more comic-like! Still, it’s as close as you’d probably get without making the comic look like a cartoon, although the comic seems to do a better job at being what it tries to be than the game, albeit still turning out as nothing exceptional. They made a functional machine, but added nothing to make it more than that. Considering the short time frame and the demands, Majesco did a rather competent job at making a game, in that it is playable. This all might’ve not even been relevant if the creators of Drake, Idol FX, weren’t trying to rush it all out at once to get the ball rolling, leaving Majesco with 6 months to make a game ( Problem #3).

#Drake of the 99 dragons rating tv
Video Games are a flimsy base and even the aforementioned Pokemon caught most of the mainstream with its TV show. It’s not like He-Man where you can build a franchise off of toys or Star Wars that spun-off from a blockbuster hit. The success of things like Pokemon has emboldened many game companies to try and launch a franchise off the back of a video game, but the thing is, multimedia franchises like those are a surprise. 9 (which is at least 9 times better than Drake), you cannot try to build an entire franchise before you’ve actually set down the proper groundwork. As we have seen recently with the cases like Mighty No. Drake of the 99 Dragons was not conceived simply as a game, but as a launching point for an entire franchise ( Problem #2). …As much as I’d love to leave that hanging, I do have stuff to say about that subject. Here are 99 problems with Drake and the 99 Dragons. But the question of course is… is it really that bad? Well, I feel it’s only appropriate that I dissect the game in a manner befitting the arbitrary number in the game’s title. The boxart certainly masks the contents within, and while it probably won’t lure you into taking it off the shelf, this game hides all the components of yet another terrible game, one so bad it managed to supplant Aquaman: Battle for Atlantis as the go-to terrible Xbox game. Mainly in that, they were actually trying to make a really good game with Drake, but failed utterly. Although not quite as infamous as other bad games, Drake of the 99 Dragons is a stain on Majesco’s history, a history already pock-marked with all sorts of ups and downs, but Drake stands out in a way that the Nacho Libre tie-in DS game and The Daring Game for Girls do not.
